Preliminary Exercise 14: Analyzing
a Film Opening Sound in Film
Objective: Students will define and
provide examples for sound in film to practice the recording of a range of
sounds for a soundtrack. They will use a mobile phone to record sounds for that
would support the scenario that their Cambridge group chose for Preliminary
Exercise 13: Introduction to Sound (Becoming a Sound Engineer). Every student
will have a discussion with their team and ask the question, What sound do we
need to record to support the genre of our film?
Section A:
Definitions and Examples
Score:
______/60 marks |
|
Word |
Meaning and
example from a specific movie. (Add details |
Diegetic Sound |
The world of the
film, and everything in it, everything a character can experience within
their world is diegetic, movie example: avatar: the way of water |
Non diegetic
Sound |
Sounds that do
not have its source within the world of the film and only the audience can
hear it like, incidental music, voice-over addressed to the audience, score,
and sound effects added for a dramatic effect, movie example: TICK, TICK…BOOM!
(2021) |
Source music |
is any music
that comes from the world of your narrative. In most cases, this is the music
that the characters are listening to in a scene |
On screen Sound |
Sounds that
appears to be made on screen of the scene and it originated within the film’s
world, movie example: Spiderman: homecoming (2017) |
Off Screen |
Sounds that can
be heard off screen as background sound effects such as birds chirping
outside or a glass breaking that is not shown on the screen, movie example:
la Ceremonie (1995) |
Underscore |
a soft
soundtrack theme that accompanies the action in a performance. Movie example:
he Black
Gate in Lord of the Rings: Return of the King (2003). |
Internal
diegetic Sound |
Sound coming
from the mind of a character that we can hear but the other characters
cannot, includes thoughts, narration, music, etc. Ex: ZOMBIELAND
(2009) |
Background Sound |
Background music
is a type of musical performance in which the music is not intended to be the
primary focus of potential listeners, but its content, character, and volume
level are intentionally designed to effect behavioral and emotional reactions
in humans such as attention, relaxation, |
Foley Artist |
The common
noises heard in movies, TV series, and video games—such as footsteps, a sword
being taken from its scabbard, or the swishing of clothes as two people pass
each other—are created and recorded by foley artists. |
Foley Sound
Effects |
the reproduction
of everyday sound effects that are added to films, videos, and other media in
post-production to enhance audio quality |
Sound motif |
a sound effect,
or series of sound effects, that are used in the movie to represent a certain
character, place, circumstance, or idea. |
Monologue |
Is a speech
given by a single character in a story it is the vocalization of a character’s
thoughts |
Sound Bridge |
The sound or
music that is carried from one scene to the next. It links two scenes
together and keeps the audience distracted while the scene cuts to the next |
Sound Design |
the art of
creating a movie's soundscape by fusing together all of the audio in the
movie, including the soundtrack, dialogue, sound effects, and ambient. |
Sound
Perspective |
,a convention
whereby sounds heard by the audience reflect the relative distances of their
apparent sources in three-dimensional space. In a long shot, sounds in the
background would be quieter than those in the foreground. |
Sound Mixing |
a process during
the post-production stage of a moving image program by which a multitude of
recorded sounds are combined. |
Stings |
musical cues
that came sharply and dramatically and were often delivered just after an
actor delivered a line that signaled a new twist in the story. Many radio
shows also had their own theme songs. |
Melodic Sound |
Something that's
tuneful or pretty to listen to is melodic. Movie example: just one in my life
time “unchained melody” 1965 |
Discordant Sound |
music and sound
in horror movies rely on dissonance and atonality to disrupt musical notes
and rhythm of sounds |
Contrapuntal
Sound |
sound that
contrasts strongly with the image that you see on screen. |
Room tone |
the
"silence" recorded at a location or space when no dialogue is
spoken. |
Walla Sound |
a sound effect
imitating the murmur of a crowd in the background |
Synchronous
Sound |
audio that lines
up precisely with what's happening on screen. |
Asynchronous
Sound |
When sound
doesn't match a film's visuals |
Direct Sound |
all of the sound
that is recorded at the time of filming |
Parallel Sound |
sounds that complement
the mood, tone, or atmosphere of a scene. |
Loudness |
a perception
that determines how much sound pressure a particular source is emitting at a
given time |
Silence |
The lack of
sound in a film or low sound |
Crescendo |
The highest
point of sound in a gradually increasing sound |
Rhythm |
A recurring beat
forming a pattern |
Section B: Analysis 1: General analysis of film
opening. (28 marks)
Opening of “The
Giver” |
|||
What is the
film about? |
The film is
about a society with people who are being controlled with no memory of their
past, except the protagonist that was selected the Receiver of Memory |
||
Production
Company/companies |
The Weinstein
Company |
||
Director |
Phillip Noyce |
Sound
Engineer (s) |
Harlan
Steinberger |
Genre (s) |
sci-fi/Action |
Movie release |
August 15,
2014 |
Audience (s) |
12 and above |
||
Original
music titles from the soundtrack. (Only from the opening.) |
Music by
Marco Beltrami |
||
Music (List 3 words
used to describe this music) |
Renewing Deep Thoughtful |
||
Sound Effects (List 8 effects) |
Contrapuntal
sound Sound Bridge Non diegetic
sound Off screen Loud Voice-over Score Traditional
film |
||
Dialogue (List the
most important line in the film’s opening and why? 3 sentences to describe
information. |
Line: “I
always felt like I saw things differently, saw things other people didn’t, I
never said anything I didn’t want to be different” |
||
Explanation:
In this line the narrator its explaining how since a very young time in his
life he always saw things in a different type of light from the rest of the
people, this is important for the discoveries that he is later going to do. |
Section C: Analysis 2: (25 marks)
Using the table below place the sounds in
this film into their correct sound source categories. Using the vocabulary box label
each type of sound using the examples provided.
Examples
Dialogue:
monologue, direct sound.
Sound
Effect:
Thunder: Ambient sound, foley sound, loud, asynchronous.
Alarm Clock: Ambient sound, foley sound, loud, synchronous.
Music:
Headphones playing “Three
Little Birds” by Bob Marley, incidental music, foley
sound, crescendo,
asynchronous.
Diegetic Sounds (Dialogue, Music and Sound
Effects the audience and characters can hear.) |
Non-diegetic Sounds ( voiceover, sound effects and
music) |
Monologue Headphones playing “Three
Little Birds” by Bob Marley Direct sound Loud Ambient Sound Thunder Synchronous |
foley sound loud incidental music Asynchronous Crescendo |
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